MTV To Live Stream EMAs In 360-Degree Videos

What Happened
MTV is ready to push deeper into immersive videos and plans to live stream the entirety of its upcoming Europe Music Awards (EMA) this Sunday. Fans can stream the 360-degree live feed with the MTV mobile app, or even turn it into a VR experience if they happen to have a Google Cardboard headset.

Market Impact
As a youth culture-oriented brand, MTV is no stranger to live streaming. Earlier this year, the network live streamed the red carpet portion of the VMAs with 360-degree VR technology. In addition, it also used popular video social network Vine to capture and spread the viral moments of the VMAs. Its willingness to experiment with new technologies and embrace emerging media platforms makes it stand out in today’s media landscape, and other brands, especially those wishing to reach a younger audience, should follow suit.

 


Source: The Verge

NYTimes To Send Out 1 Million Google Cardboards For Upcoming VR App Launch

What Happened
As part of the launch for its upcoming NYT VR app, The New York Times plans to send out 1 million Google Cardboards – an affordable virtual reality headset that works with both iOS and Android devices –  to its print subscribers. The publisher has teamed up with VR content company VRSE to create a brand new VR documentary titled “The Displaced,” which lets viewers experience the lives of three homeless refugee children, to accompany the debut of its branded VR content app next month.

What Brands Need To Do
Just last week, InStyle magazine debuted their first VR-enhanced issue. While The New York Times isn’t the first publisher to create original VR content, it will be the first publisher to deliver VR experiences to its audience at a large scale. With the $99 Samsung Gear VR coming this Christmas and Facebook’s Oculus shipping its first consumer-facing headset in Q1 2016, next year is poised to be a monumental year for virtual reality. But as a nascent medium, VR development still suffers from a lack of quality content. Now with a media institution as influential as The New York Times officially entering the VR content market, it is time for brands to team up with media owners and content creators to explore the possibility of engaging their audience with VR content.

 


Source: UploadVR

Voxelus To Launch The Largest VR Content Marketplace In Early 2016

What Happened
Voxelus, a new virtual reality content platform, has announced its plan to launch the “largest VR content marketplace” in the first quarter of 2016. Last month, Voxelus launched Creator, software that allows users to build VR content without writing a single line of code. Now with this new marketplace, Voxelus aims to facilitate the sale of user-generated VR content as well as facilitate collaborations between content creators.

What Brands Need To Do
2016 is poised to be a monumental year for virtual reality. With the $99 Samsung Gear VR coming this Christmas and Facebook’s Oculus shipping its first consumer-facing headset in Q1 2016, virtual reality is nearing a tipping point of mass adoption. In preparation of this nascent medium, some early-adopting brands, such as Marriott Hotel and Target, already dabbled in producing their own branded VR content. This marketplace by Voxelus could provide an open platform for brands to team up with media owners and content creators to help produce their own VR content, and therefore is something that all brands looking to develop VR content should keep an eye on.

 


Source: PSFK

InStyle Magazine To Launch A VR-Enhanced Issue

What Happened
Women’s fashion and lifestyle magazine InStyle has unveiled its first-ever VR-enhanced issue. With the help of cinematic VR content studio Jaunt, InStyle created some complementary content that readers will have access to via VR headsets. The content includes behind-the-scenes footage of covergirl Drew Barrymore’s photoshoot, a closer look at the items she wore, as well as some makeup tutorials. The magazine is also open to exploring native advertisements and sponsorship opportunities in its VR content as a new revenue source.

What Brands Need To Do
With Amazon set to become the largest clothing retailer in the U.S. by 2017, fashion brands and clothing retailers need to think outside of conventional means in order to drive store visits and revenue. Virtual reality provides a new tool to do so through immersive experiences. Though typically associated with young male gamers, virtual reality is a versatile media platform that can be applied to many industry verticals to serve diverse demographics. With VR headsets on the cusp of going mainstream, now is the time for brands to start developing VR content that reflects the interests of their audience.

 


Source: Digiday

Hulu’s Virtual Reality App Coming Next Month

What Happened
Hulu is ready to step into virtual reality. The OTT streaming service has made a VR app set to launch next month, around the same time Samsung’s consumer-facing $99 Gear VR headset starts shipping. Hulu is the latest video streaming service to develop VR experiences to distribute their content. The app will provide users with customized immersive environments to watch Hulu’s existing non-VR content in, such as sitting in Jerry Seinfeld’s apartment for an episode of “Seinfeld.” Moreover, the company is also producing a VR short film called “The Big One,” and reportedly has more original VR content in the pipeline.

What Brands Need To Do
Virtual reality technologies bring a unique, immersive viewing experience to the audience, so it makes sense for the OTT video streaming services to get serious about VR for an extra competitive edge. And unlike Netflix or other popular OTT video services, Hulu is ad-supported for the most part, which opens doors for brands to get on board with their own VR content. As VR sits on the cusp of mass adoption, brands would be wise to explore this burgeoning medium to stay ahead of the curve.

 


Source: CNET

Fast Forward: What You Need To Know From Oculus Connect 2 Event

Your guide to tech-driven changes in the media landscape by IPG Media Lab. A fast read for you and a forward for your clients and team.

•  New Samsung Gear VR, the VR product with broadest consumer potential, in time for Christmas this year
•  Oculus Arcade, Video, Touch, Platform, and Minecraft all coming soon and with lots of partners
•  Get ready for commerce, interactivity with haptics, social experiences, and many experiments

What Oculus Announced
On Thursday at its second annual developer conference, virtual reality leader Oculus announced new partnerships across hardware, software, and content as well as updating ship dates for all but its signature product, the Oculus Rift. At the keynote, Mark Zuckerberg talked about how he and Facebook see virtual reality as the next big medium in the evolution of communication, even though we are essentially just getting started on video.

Oculus Star WarsThen, Oculus CEO Brendan Iribe, Samsung’s Peter Koo, and others from the Oculus team explained their roadmap for the next 12 months:

  • Oculus Arcade, which will launch with dozens of games including Gunjack and Land’s End, from Monument Valley studio ustwo; and Oculus Video, with major studio and content partners including Netflix, Twitch, 20th Century Fox, Lionsgate, Vimeo, and Hulu.
  • A consumer version of Samsung Gear VR, launching before Black Friday, for $99 and compatible with all 2015 Samsung phones. We think the key to consumer adoption is to power VR through the smartphone and the price point and timing announced at the keynote were big crowd pleasers.
  • Minecraft, the enormously popular 3D sandbox game now owned by Microsoft, is coming to Oculus in Spring 2016.
  • Hardware partners Asus, Dell, and Alienware will all ship Oculus Rift-ready desktop PCs next year for under $1,000, in time for the Oculus Rift launch in Q1.
  • No new information around price or timing for the consumer version of the Oculus Rift. Their signature product is still coming “Q1 2016.”
  • Oculus Touch, the handheld controllers that make interacting with a VR world possible, will launch in Q2 next year. We tried these in the Toybox demo and in Epic’s VR game Bullet Train, with great success. They make interactivity in VR real, both as a personal and as a shared experience with someone else, anywhere in the world.

79207-oculus_rift_consumer-6

What Brands Need to Do
We came away from the event with a much deeper understanding of the timeframes around the virtual reality industry and market. We expect that strong consumer adoption is still a few years away, though the types of experiences that are possible now are extremely impressive. There are two main paths to a successful VR experience now. The first is an immersive, powerful experience developed for an event where dozens or hundreds get to share the experience but the point is PR value. The second is a mobile-based experience driven through Cardboard or Samsung Gear VR in which greater scale is the goal. Either way, virtual reality is as Mark Zuckerberg said the next big communications and storytelling medium. Connecting with your customers and fans with the right VR experience can cement the relationship in a way never-before possible and in a way that’s impossible to understand without experiencing. The Media Lab can help strategize as well as connect you with the right partners to make a vision reality.

•  Auto brands can create virtual test drives that jump from the mundane traffic near a dealership to s-curves in the Alps. For example, Lexus created a fully immersive driving simulator to promote the 2015 RC F Sports coupe, complete with racing seat, pedals, and steering wheel. They showed the setup off at multiple events. With a different take, Chrysler put together a virtual tour of the Chrysler 200 factory. The 30-second video, available on laptop and mobile devices, takes viewers through the five million square foot factory.

•  Education brands can connect students with teachers or visualizations in seemingly impossible ways. For example, Google built a virtual field trip product called Google Expeditions, which uses Google Cardboard and any smartphone. Google says that “now, teachers can choose from a library of 100+ virtual trips to places like Mars, the Great Barrier Reef and the Great Wall of China.”

•  Entertainment brands have unlimited possibilities, from exploring side-stories and changing perspective to interactive experiences that make the viewer part of the story. For example, HBO created an installation centered around the Oculus Rift for Game of Thrones fans. The experience gave users the feeling they were scaling the 300 vertical feet of ice known as The Wall in the show.

•  Fashion brands can strut their stuff in a variety of new ways. For example, Elle magazine created an experience for a 7 For All Mankind’s fashion show in February. Greatly expanding the possibility of feeling like you’re in the front row for the show beyond a select few, the experience was distributed a few weeks after the show. Rebecca Minkoff also distributed a look at their Fall 2015 runway show, designed for Google Cardboard. They even sold a branded Cardboard unit through their website for $24.

•  Healthcare brands can train practitioners, help patients in new way, and more. For example, USC’s Bravemind helps assess and treat PTSD through exposure therapy and they created another project that helps amputees rehabilitate.

•  Retailers can finally create the shopping experience of Alicia Silverstone’s dreams. For example, The Line worked with SapientNitro to develop a virtual tour of their flagship store in Manhattan, designed for Samsung Gear VR. Viewers navigate the store by locking their gaze on “hotspots” designated by a diamond icon, then can complete a purchase with a tap on the headset.

•  Travel brands can tease potential visitors with a sense of presence that can only be beat by booking a flight. For example, Marriott tapped Media Lab partner Framestore to “teleport” users to virtual vacations in Hawaii and London last year and expanded to Chile, China, and Rwanda this year. Marriott referred to the experience as “destination sampling.” They set up events around the US for visitors to try the experience.

In the meantime, Facebook also announced that 360 video is already available in News Feed, with Star Wars, Discovery Channel, and Vice early partners. Content developed for an immersive VR experience can now be viewed by everyone on Facebook, though on a flat screen. This is a great way to get additional scale and capitalize on press before your entire audience or customer base has access to a full VR experience.

How We Can Help
Please contact Engagement Director Samantha Holland ([email protected]) at the IPG Media Lab if you would like more detail or to schedule a visit to the Lab to discuss strategies and tactics around developing VR experiences. The Lab also currently has VR headsets— Oculus Rift and Samsung Gear VR—ready for demo in the Lab. Virtual reality is something that has to be experienced to be understood. So come by the Lab and get a VR demo to see just how engaging it can be, and understand why consumers would be excited by this technology.

For previous editions of Fast Forward, please visit ipglab.com. Please reply with any constructive criticism or feedback. We want these to be as useful as possible for you and your clients, and your feedback will help us immensely.


All images included in this post are promotional images courtesy of Facebook/Oculus

Facebook Works With Oculus To Bring 360-Degree Videos To News Feed

What Happened
Facebook has officially announced it is rolling out 360-degree videos in News Feed, in partnership with Oculus, the virtual reality company it acquired last year for $2 billion. The launch features content from six partners including Star Wars, GoPro, Vice, and SNL. Last week, news broke that Facebook was reportedly developing a separate app for 360-degree videos, which may still be in the pipeline, but for now,Facebook has made good on its promise from this summer’s developer conference to include 360 video in the News Feed.

What Brands Need To Do
As of now, Facebook is only allowing brands to post spherical video clips organically to their pages, but given Facebook’s heavy push with autoplay videos, it seems safe to assume that Facebook will package 360-degree videos into ads soon. We expect VR to be a niche market in 2016 in the same way that smartphones were a niche market in 2007, but building a library of 360 content which is accessible across devices will allow brands to stay ahead of the curve.  

For more VR news coming out of this week’s Oculus Connect 2 conference, follow our coverage here.

    


Source: AdWeek

Flickr, Sony, & ABC News Jump On The VR Bandwagon

What Happened
After years of small incremental growth, virtual reality (VR) technology is enjoying a rapid ascent into public consciousness as more brands and services start to experiment with the immersive media platform. This past week saw Flickr, Sony, and ABC News join the growing list of companies creating branded VR experiences:

•  Flickr showcased an early preview of a virtual reality experience powered by Oculus DK 2 headset that it hopes to integrate with its photo service.
•  Sony rebranded its VR headset previously named Project Morpheus to PlayStation VR, which will reportedly be focused on VR gaming.
•  ABC News launched its first VR experience to give viewers a 360-degree tour of Syria’s capital shot by Jaunt VR cameras.

What Brands Should Do
Besides the three brands mentioned above, Birchbox, Marriott, and others are also developing their own branded VR content. We expect VR to be a niche market in 2016 in the same way that smartphones were a niche market in 2007. Therefore, it’d be wise for brands to prepare a VR strategy to stay ahead of the curve.

The Lab currently has two VR headsets—an Oculus Rift and a Samsung Gear—ready for demo in the Lab. Virtual reality is something that has to be experienced to be understood. So come by the Lab and get a VR demo to see just how engaging it can be, and understand why consumers would be excited by this technology.

 


Source: Engadget & The Verge & The Verge

Facebook Looking To Bring VR-lite To Mobile

What Happened
Facebook is reportedly working on a secret new mobile app that aims to bring Virtual Reality (VR) to smartphones. It will support spherical videos and allow users to change viewing perspective by tilting their phones and turning around. If true, this could be a big step towards consumer adoption of VR technologies. Facebook previously announced that it will start shipping a consumer version of its Oculus Rift headset in the first quarter of next year, and this app could serve as a user-friendly entry point for Facebook to familiarize users with VR experiences.

What Brands Should Do
Although no further details on the app have been made available, it will likely be open to user-generated content, which means brands like Birchbox and Marriott can easily onboard with their existing VR content. We expect VR to be a niche market in 2016 in the same way that smartphones were a niche market in 2007, therefore it’d be wise for brands to prepare a VR strategy to stay ahead of the curve.  

The Lab currently has two VR headsets—an Oculus Rift and a Samsung Gear—ready for demo in the Lab. Virtual reality is something that has to be experienced to be understood. So come by the Lab and get a VR demo to see just how engaging it can be, and understand why consumers would be excited by this technology.

 

Update 9/23: Facebook has officially announced it is working with Oculus to roll out 360-degree videos in News Feed, launching with six partners including Star Wars, Vice, and SNL.

 


Source: Wall Street Journal

Marriott Develops Original Content For Branded VR Experience

What Happened
Guests at Marriott Hotels can now order a “VRoom Service,” which offers visitors virtual tours of Chile, China, and Rwanda, powered by Samsung Gear VR headset. The hotel created these distinct global travel experiences in partnership with Framestore VR Studio, marking it latest foray into developing original VR content to bring immersive experiences for its customers. Previously, Marriott also offered visitors virtual tours of London and Hawaii with the help of the Oculus Rift headset.

What Brands Should Do
Similar to Birchbox’s experiment with virtual reality earlier this year, Marriott joins a handful of early-adopting brands that are producing original VR content for the VR platform to bring added value to the customers. For brands that seek to immersively engage with the audience, now would be the time to start experimenting with VR content creation.

 


Source: Digiday

Header image taken from Marriott’s YouTube Video “VR Postcards